From my hero ii that i almost sold.
Processor : ARMv7 Processor rev 1 (v7l)
Features : swp half thumb fastmult vfp edsp neon vfpv3 tls vfpv4
Cortex-A9ではvfp v4は非対応、少なくともA9ではない↑
(略)
CPU architecture: 7
CPU variant : 0x0
CPU part : 0xc05 ←
この番号はCortex-A5のもの
(略)
Serial : 0000000000000000
+ Leopard CPU Subsystem
- ARM Cortex-A9 fimily CPU, Single CPU frequency is up to 1.3GHz.
- Fully comply to ARM cortex V7 instruction.
- A low power and efficient multi-core architecture,
+ Leopard CPU Subsystem
(略)
- In-order pipeline with dynamic branch prediction equipped
effectively provide single-core, dual-core, and quad-core functionality.
ARM Cortex-A9 fimily CPU, Single CPU frequency is up to 1.3GHz.
Fully comply to ARM cortex V7 instruction.
A low power and efficient multi-core architecture,effectively provide single-core, dual-core, and quad-core functionality.
Programmable memory management unit.
L1 and L2 cache equipped
Supporting VFP v4(Vector Floating Point v4) architecture and compliant with the IEEE 754 standard for floating-point calculation
Advanced SIMD technology is equipped for the acceleration of multimedia application performance, such as 3D graphics and high resolution image processing.
In-order pipeline with dynamic branch prediction equipped
256bit E-fuse equipped
+ Video and Audio Encoding
H.264 1920x1080@60fps supported
JPEG baseline, 8192x8192 supported
Panoramic Image Mosaics supported
Photographing while video recording supported
MP3/WMA/WAV/AC3/AAC/dts formats supported (some may be done by the 3rd party applications)
+ Video and Audio Decoding
Most popular video format are supported including AVI、WMV、MOV、MKV、RM、RMVB、MP4、M4V、DivX、Xvid、FLV、3GP、DAT、VOB、MPG、MPEG、AVS、ASF、TP、TRP、TS、M2TS、MTS(some may be done by the 3rd party applications)
1920x1080@60fps supported,up to 4K*2K
Progressive JPEG supported
Average data rate 60Mbps,Peak rate up to 120Mbps
MJPEG baseline, 30000x15000 supoorted
Most popular audio formats are supported including MP3、WMA、CBR、VBROGG、APE、FLAC、WAV、AAC、AudibleRA、AC3、dts、MIDI、AMR、AIFF、MPC (some may be done by the 3rd party applications)
+ Graphic Process Unit
3D : OpenGL ES1.1 and 2.0
2D : OpenVG1.1, DirectFB, GDI/DirectDraw
Full ES2.0 extensions supported except GL_EXT_texture_type_2_10_10_10_REV.
Full ES2.0 GLSL (Shading Language )supported
Full featured 3D Graphics pipeline equipped
Up to 16 ultra-thread unified shader units(SIMD4:transcendental,ctl-flow,tx-load), but limited to per shader per clock. IEEE 32bit floating-point compliant for long shader instructions supporting
MSAA 4x, FSAA 16x supported
YUV-to-RGB conversion supported
Video scaling and format conversion supported.
32Kx32K raster 2D coordination system equipped
IEEE 32bit floating-point compliant. While denorms are set to zero, rounding to zero is supported.
Up to 256 thread per shader in flight.
8k x 8k max texture size supported
RGB565, 5551, 4444, 8888 Destination color format with dithering supported
+ Display
Four layers (1 graphic layers, 3 video layer) supported
Scaler input size up to 2K*2K
Simultaneously output to TV and LCD supported
Alpha blending, color key, dithering and color space conversion,Gamma correction supported
Flip and Scale supported
Source format supported: ABGR8888,ABGR1555, ARGB8888, RGB565, YUV 4:2:0 planar format, YUV 4:2:0 semi-planar format
+ Memory
High-bandwidth DDR2/3 controller, up to 2GB, 533MHz